Senior Game Engineer (Unreal) (San Mateo) Job at Monomi Park, San Mateo, CA

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  • Monomi Park
  • San Mateo, CA

Job Description

Who We Are Monomi Park, headquartered in San Mateo, CA, are the creators of Slime Rancher and Slime Rancher 2, both critical and commercial successes with over 17 million players worldwide. Monomi Park is committed to creating inclusive and innovative gaming experiences that defy expectations. We are small but mighty with 40+ team members scattered across the US (with some international team members). The success of the Slime Rancher Series has put us in a special spot among indies, where we can continue to make games on our own terms while offering the benefits usually limited to larger studios. As an independent studio, our goals are to be people-first and develop unique games to delight and inspire players. The Challenge Were looking for a Senior Game Engineer . You are highly experienced in Unreal Engine, have a deep understanding of game development principles and possess the ability to solve complex technical challenges. This is a hybrid role from our headquarters in San Mateo, CA that requires 3 days in office. In this role, you will develop complex gameplay systems, mechanics and features using Unreal Engine, ensuring they align with the projects vision work closely with game designers, artists and other stakeholders to understand project requirements, gameplay mechanics and technical specifications conduct code reviews and provide constructive feedback to improve performance and resolve bugs collaborate with the technical team to solve complex technical challenges, optimize performance and improve the overall quality of the game mentor and provide guidance to junior engineers, fostering their growth and development in Unreal Engine and game development practices contribute to the continuous improvement of development processes, tools and workflows, identifying opportunities for increased efficiency and productivity In your early days onboard and immerse yourself into Monomi Park, our people, practices and values begin laying the foundation for immersive gameplay using Unreal Engine start developing your relationships with your direct team and other stakeholders Once youre in the groove develop scalable and sustainable solutions to support the ongoing evolution of our game(s) fine-tune crossfunctional workflows and tools to assist in making our processes smoother and faster continue developing your relationships with your direct team, key leaders and stakeholders across the Studio As you make your mark here, you will be our primary expert on all things Unreal coach, mentor and hype up our junior engineers as they level up in game development To succeed, you should have: ~ shipped at least one game ~8+ years of experience in game development ~4+ years of experience in Unreal Engine 4 and/or 5, including Blueprints and C++ ~ experience in developing 3D single-player and multiplayer games, guiding features, systems and tools from concept to launch ~ proficiency in source control, ticketing and test frameworks ~ creative mindset and strong problem-solving skills to overcome complex challenges ~ self-motivated and proactive, capable of working independently while contributing to a highly collaborative team ~ exceptional communication skills, including writing technical documentation and working with non-engineers ~ strong mentoring abilities with a passion for sharing knowledge ~ bonus points if you have experience with: ~ Player Controller and Movement features ~ Procedural Generation ~ Enemy AI Logic ~ working in an agile, flexible development environment and contributing to major team decisions Dont check every box above? Research shows that while some apply when they meet ~60% of the criteria, candidates from marginalized groups, particularly within our industry, do not. If you think you have what it takes to do the job and can provide the materials necessary for the application, apply! Monomi Park strives to be an inclusive workplace for people of all backgrounds. For local San Francisco Bay Area candidates with 8 to 12 years of direct experience, the starting base pay salary range is $175,000 - $200,000 in addition to a target annual bonus. The final base pay will be determined by individualized factors such as candidate location, skills and level of experience. For highly qualified candidates outside of the area, we will offer relocation assistance with specific details to be discussed during the hiring process. As a small studio, we pride ourselves on offering competitive benefits. This includes: ~ competitive pay & annual performance bonus ~100% covered health benefits for you and your dependents ~ optional Flexible Spending Account (FSA) plan ~401(k) with 4% company match ~ flexible PTO + 9 paid holidays + paid winter break ~ parental leave offering 24 weeks of paid leave after your first year ~ compassionate leave (a more flexible bereavement leave) ~ generous stipends for your home workspace, internet, fitness, Monomi Park merchandise and professional development ~$30 lunch stipend, available every other Friday during our team happy hour ~ employee referral bonus program ~ bi-annual Studio workshops The Process # Complete the application below # Phone screen with the hiring manager, Mike Thomas, CTO # Complete a paid challenge and evaluation # Reference check + team interview with our Lead Engineer and our Principal Engineer # Have a team interview with our CEO, Nick Popovich and our Principal Artist # Offer! If you require assistance or special accommodations during the application process, please let us know! Not sure what you may need? Ask! #J-18808-Ljbffr

Job Tags

Work at office, Local area, Worldwide, Relocation package, Flexible hours,

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